Driver console: Reinventing bus ticketing

Piloted successfully • 85 buses and scaling • 1.3M tickets issued in one year

Piloted successfully • 85 buses and scaling • 1.3M tickets issued in one year

CONTEXT

CONTEXT

In India, ticketing in buses is often handled manually by conductors who keep moving across the bus, leading to pilferage, difficult monitoring, and a disorganized passenger experience.


Operators face revenue loss due to pilferage & manpower costs, while passenger face delays and confusion during boarding.


To address this, Chalo explored a driver-managed ticketing console, aiming to bring greater transparency and speed.

In India, ticketing in buses is often handled manually by conductors who keep moving across the bus, leading to pilferage, difficult monitoring, and a disorganized passenger experience.


Operators face revenue loss & manpower costs, while passenger face delays and confusion during boarding.

To address this, Chalo explored a driver-managed ticketing console, aiming to bring greater transparency and speed.

PROBLEM STATEMENT

PROBLEM STATEMENT

How might we help drivers issue tickets quickly without fatigue? The console should:

How might we help drivers issue tickets quickly without fatigue? The console should:

Minimise effort and cognitive load to issue a ticket

Enable quick, error-free ticketing across cities

Ensure seamless sync with other onboard devices

MY ROLE

Led end-to-end product design

Led end-to-end product design

TEAM

1 designer, 1 PM, 4 dev, 2 hardware engineers

1 designer, 1 PM, 4 dev

TIMELINE

6 months

6 months

IMPACT

IMPACT

25%

25%

reduction in operational costs for operators

90%

90%

reduced pilferage as compared to conductor-ticketing

40%

40%

increase in digital penetration over 1 year in Indore

9/10

9/10

driver rating post all pilot refinements

A glimpse of fast ticketing & inauguration of the console by Indore's Chief minister

A glimpse of fast ticketing & inauguration of the console by Indore's Chief minister

PROCESS STEP 1

PROCESS STEP 1

Mapping bus layout, driver-passenger interaction & challenges

Mapping bus layout, driver-passenger interaction & challenges

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

STEP 2

STEP 2

IA: All critical actions on one screen

IA: All critical actions on one screen

Kept critical tasks on one screen to cut navigation effort, with non-essential tasks kept in a secondary layer. This reduced driver distraction while covering edge cases like failed payments, device disconnections, or low battery.

Kept critical tasks on one screen to cut navigation effort, with non-essential tasks kept in a secondary layer. This reduced driver distraction while covering edge cases like failed payments, device disconnections, or low battery.

STEP 3

STEP 3

Wireframe for quick, two-tap tickets

Wireframe for quick, two-tap tickets

I created early wireframes to turn the information architecture into testable screens within the constraint of a compact console. At each step, I checked if the design reduced driver effort, avoided queues, stayed simple for initial pilots, and was adaptable across cities.

PILOT

PILOT

Indore City Pilot: 5 buses, 3 months, 100% ticket issuance success

Indore City Pilot: 5 buses, 3 months, 100% ticket issuance success

For 3 months we collected feedback from drivers and improved the experience. While drivers were able to issue tickets across payment modes and handle connectivity hiccups between devices, there was much scope to reduce effort / time per ticket. For buses with distant entry doors, we added a passenger-facing device.

KEY REFINEMENT

KEY REFINEMENT

Adding stop number / fare selection for low effort; 24% increase in speed per ticket

Adding stop number / fare selection for low effort; 24% increase in speed per ticket

We uncovered that most drivers had routes & fares memorised, so we added a stop number/fare view alongside the list. New drivers could still switch to list view if needed. This quickly became the preferred option, described as “significantly faster”. This also prepared for expansion in other cities with different models.

We uncovered that most drivers had routes & fares memorised, so we added a stop number/fare view alongside the list. New drivers could still switch to list view if needed. This quickly became the preferred option, described as “significantly faster”. This also prepared for expansion in other cities with different models.

EASE OF USE

EASE OF USE

Quick access to popular stops & dark mode

Quick access to popular stops & dark mode

We added popular stops surfaced at the top to cut scrolling. Dark mode reduced glare, making night trips safer.

We added popular stops surfaced at the top to cut scrolling. Dark mode reduced glare, making night trips safer.

RESULT

RESULT

Refinements boosted performance & we scaled to 85 buses across 4 cities and counting…

Refinements boosted performance & we scaled to 85 buses across 4 cities and counting…

We are now rapidly expanding this experiment to more Indian cities like Nagpur, Sambhajinagar and international markets like Peru, where gaps in mobility are similar to India.

We are now rapidly expanding this experiment to more Indian cities like Nagpur, Sambhajinagar and international markets like Peru, where gaps in mobility are similar to India.

9/10

9/10

avg. driver satisfaction rating → up by 3 points

avg. driver satisfaction rating → up by 3 points

4s

4s

avg. ticketing time → down from 16s

avg. ticketing time → down from 16s

REFLECTIONS

REFLECTIONS

Digital design must account for physical context

Digital design must account for physical context

Designing for a bus meant considering factors like driver reach, elements closest to his thumb, visibility at night, and quick conversations in crowded spaces. I learned that when design decisions are shaped by their physical surroundings, they are more user friendly & intuitive.

Designing for a bus meant considering factors like driver reach, elements closest to his thumb, visibility at night, and quick conversations in crowded spaces. I learned that when design decisions are shaped by their physical surroundings, they are more user friendly & intuitive.

Why mapping the whole system matters

Why mapping the whole system matters

The success of the driver console depended on both device-to-device interactions (console, ETIM, printer) and human-to-human interactions (driver and passengers). By mapping the whole system early, we caught hidden edge cases that would have been highly disruptive in a busy bus environment.

The success of the driver console depended on both device-to-device interactions (console, ETIM, printer) and human-to-human interactions (driver and passengers). By mapping the whole system early, we caught hidden edge cases that would have been highly disruptive in a busy bus environment.

Emerging technologies are important for accessibility

Emerging technologies are important for accessibility

This project revealed the limits of visual interaction in a high-pressure, limited-mobility environment. Voice or gesture-based interactions, which are now being explored can be more efficient, and it is essential to keep exploring these technologies and apply them where they add real value.

This project revealed the limits of visual interaction in a high-pressure, limited-mobility environment. Voice or gesture-based interactions, which are now being explored can be more efficient, and it is essential to keep exploring these technologies and apply them where they add real value.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.