Driver console: A new way of issuing bus tickets

Driver console: A new way of issuing bus tickets

Powered 5 city pilots and boosted operator revenue by 35%

Powered 5 city pilots and boosted operator revenue by 35%

CONTEXT

CONTEXT

In India, ticketing in buses is often handled manually by conductors who keep moving across the bus, leading to pilferage, difficult monitoring, and a disorganized passenger experience.


Operators face revenue loss & manpower costs, while passenger face delays and confusion during boarding.


To address this, Chalo explored a driver-managed ticketing console, aiming to bring greater transparency and speed.

In India, ticketing in buses is often handled manually by conductors who keep moving across the bus, leading to pilferage, difficult monitoring, and a disorganized passenger experience.


Operators face revenue loss & manpower costs, while passenger face delays and confusion during boarding.

To address this, Chalo explored a driver-managed ticketing console, aiming to bring greater transparency and speed.

PROBLEM STATEMENT

PROBLEM STATEMENT

How might we help drivers issue tickets quickly without fatigue? The console should:

How might we help drivers issue tickets quickly without fatigue? The console should:

Minimise effort and cognitive load to issue a ticket

Enable quick, error-free ticketing across fare and stop models

Ensure seamless sync with other onboard devices

MY ROLE

Led end-to-end product design

Led end-to-end product design

Led end-to-end product design

TEAM

1 designer, 1 PM, 4 dev, 2 hardware engineers

1 designer, 1 PM, 4 dev

1 designer, 1 PM, 4 dev

TIMELINE

4 months

4 months

4 months

IMPACT

IMPACT

5

5

successful pilots in 40 buses across Indian cities

35%

35%

higher revenue with reduced pilferage and costs

8s

8s

average ticket transaction time

9/10

9/10

driver rating post refinements

A glimpse of fast ticketing & inauguration of console by Indore's Chief minister

A glimpse of fast ticketing & inauguration of console by Indore's Chief minister

PROCESS STEP 1

PROCESS STEP 1

Mapping bus layout, driver-passenger interaction & challenges

Mapping bus layout, driver-passenger interaction & challenges

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

STEP 2

STEP 2

IA: All critical actions on one screen

IA: All critical actions on one screen

Kept critical tasks on one screen to cut navigation effort, with non-essential tasks kept in a secondary layer. This reduced driver distraction while covering edge cases like failed payments, device disconnections, or low battery.

Kept critical tasks on one screen to cut navigation effort, with non-essential tasks kept in a secondary layer. This reduced driver distraction while covering edge cases like failed payments, device disconnections, or low battery.

STEP 3

STEP 3

Wireframe for quick, two-tap tickets

Wireframe for quick, two-tap tickets

I created early wireframes to turn the information architecture into testable screens within the constraint of a compact console. At each step, I checked if the design reduced driver effort, avoided queues, stayed simple for initial pilots, and was adaptable across cities.

I created early wireframes to turn the information architecture into testable screens within the constraint of a compact console. At each step, I checked if the design reduced driver effort, avoided queues, stayed simple for initial pilots, and was adaptable across cities.

TESTING

TESTING

Pilot 1: 100% sucess with feedback for refinement

Pilot 1: 100% sucess with feedback for refinement

In quick trials, 10 drivers successfully issued tickets across payment modes and handled connectivity hiccups without slowing boarding. For buses with distant entry doors, we added a passenger-facing device. Interviews highlighted areas for improved efficiency.

In quick trials, 10 drivers successfully issued tickets across payment modes and handled connectivity hiccups without slowing boarding. For buses with distant entry doors, we added a passenger-facing device. Interviews highlighted areas for improved efficiency.

REFINEMENTS

REFINEMENTS

Adding number-based stop / fare selection

Adding number-based stop / fare selection

Experienced drivers had routes & fares memorised, so we added a number/fare view alongside the list. New drivers could still switch to list view if needed. This quickly became the preferred option, described as “significantly faster”

Experienced drivers had routes & fares memorised, so we added a number/fare view alongside the list. New drivers could still switch to list view if needed. This quickly became the preferred option, described as “significantly faster”

EASE OF USE

EASE OF USE

Quick access to popular stops & dark mode

Quick access to popular stops & dark mode

We added popular stops surfaced at the top to cut scrolling. Dark mode reduced glare, making night trips safer.

We added popular stops surfaced at the top to cut scrolling. Dark mode reduced glare, making night trips safer.

RESULT

RESULT

Refinements boosted performance & we scaled to 40 buses

Refinements boosted performance & we scaled to 40 buses

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

With the hardware team, we studied how passengers board, interact with the driver, and where the console fits. This clarified the physical limits and real-world context for the design.

9/10

9/10

avg. driver satisfaction rating → up by 3 points

avg. driver satisfaction rating → up by 3 points

12s

12s

avg. ticketing time → down from 20s

avg. ticketing time → down from 20s

REFLECTIONS

REFLECTIONS

Digital design must account for physical context

Digital design must account for physical context

Designing for a bus meant considering factors like driver reach, elements closest to his thumb, visibility at night, and quick conversations in crowded spaces. I learned that when design decisions are shaped by their physical surroundings, they are more user friendly & intuitive.

Designing for a bus meant considering factors like driver reach, elements closest to his thumb, visibility at night, and quick conversations in crowded spaces. I learned that when design decisions are shaped by their physical surroundings, they are more user friendly & intuitive.

Why mapping the whole system matters

Why mapping the whole system matters

The success of the driver console depended on both device-to-device interactions (console, ETIM, printer) and human-to-human interactions (driver and passengers). By mapping the whole system early, we caught hidden edge cases that would have been highly disruptive in a busy bus environment.

The success of the driver console depended on both device-to-device interactions (console, ETIM, printer) and human-to-human interactions (driver and passengers). By mapping the whole system early, we caught hidden edge cases that would have been highly disruptive in a busy bus environment.

Emerging technologies are important for accessibility

Emerging technologies are important for accessibility

This project revealed the limits of visual interaction in a high-pressure, limited-mobility environment. Voice or gesture-based interactions, which are now being explored can be more efficient, and it is essential to keep exploring these technologies and apply them where they add real value.

This project revealed the limits of visual interaction in a high-pressure, limited-mobility environment. Voice or gesture-based interactions, which are now being explored can be more efficient, and it is essential to keep exploring these technologies and apply them where they add real value.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.

LET'S TALK ALL THINGS HUMAN

सृजन् आनंदम्

“Creation is joy.”  Everything I design is an act of joy, curiosity, and care for the people who will use it.